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Team Fortress 2

Team Fortress 2 (TF2) is the long-anticipated sequel to the original Team Fortress mod for Quake being developed by Valve Corporation. The game is now released and the Beta has already been released for those who have pre-ordered "The Orange Box" from Valve Software. It is a multiplayer team-based first-person shooter with strategy elements. The game has been through various concepts and designs: in 1999 the game appeared to be deviating from the original Team Fortress by heading toward a more realistic and militaristic style of gameplay, and the design metamorphosed further over the game's seven-year development. The final rendition of Team Fortress 2 currently appears to bear more resemblance to the original Team Fortress design, and sports a distinctive, cartoon-like visual style, referencing popular Pixar and Dreamworks CGI films. The lack of information or apparent progress for six years of the game's development caused it to be labeled as vaporware, and it was regularly featured in Wired News' annual vaporware list among other ignominies.

As of May 17, 2007, three trailers for Team Fortress 2 have been released and are widely available on various gaming-related Web sites and Steam, Valve's content delivery system.

Just like its predecessor, Team Fortress Classic, Team Fortress 2 players will be able to choose to play as one of nine archetypal classes, each with its own unique strengths and weaknesses. Some class abilities have changed from the original Team Fortress, however, the basic elements of each class has remained; the heavy class has a slow walking speed but is heavily armored, the scout class moves quickly but is lightly armored, and so on. Only the capture the flag and control point matches game modes will be available at launch. There are also several features to enhance gameplay:

    * A freeze-cam will show a player how they died,
    * Persistent stats tell you how you are improving
    * Ability to spectate a game
    * Critical hit shots are chosen based on a player's momentum on the scoreboard, causing rockets and grenades to show as a visible white sparkle. It is important to note the sparkle means that a shot is critical, not the hit, so a player could miss a critical hit if he misses the shot. When you hit someone with a critical hit, a text icon appears over their head.
    * Spawn rooms feature an equipment closet to restock ammo and items while standing in front of it (no bags as in previous versions)
    * Each class has different health amounts which determine their survivability (it is not simply a percentage)
    * You can pickup enemy weapons that replenish the engineer's "metal" count, which is the engineers building materials (may be like bags in older versions)
    * In Capture the Flag mode, flags take 30 seconds to return to base after being touched.
    * In Control Point Match mode, if you partially capture a point and die, it takes time to reset, giving your team time to get someone else there to finish the capture.

Videos

TF2 Trailer



Meet the Heavy



Gameplay video



More videos and info found in the Team Fortress 2 forum discussion.